July 31, 2012

Girl - In Development #3

Moar tweaks and progress...

Girl - In Development #2

I think this is another flop... Started to look like a man as much as I keep going with it. I still don't know what makes a girl face, a girl face. And what makes a cute face cute. I didn't failed. I've found many ways to not to model a girl face...

July 22, 2012

So Lets Make Another Texture

Blurred Fresnel reflections took less time to render than I expected. Will keep it for lamps material...

July 19, 2012

Architectural Exterior - In Development


Stone wall with color, diffuse, displacement and a normal map on bump channel.



That's a little tool I'm using to create all the maps I needed. It was there on my hard drive over years and never used it once. Today I needed to create normal maps and first I visited the Nvidia's site but their Phötöshöp plugin was not there anymore. And I remembered the Shadermap Pro - gave it a try and works like a charm.


"Cobble stone streets in the heat of July..." - Rua


Correctly generated maps are crucial for realism. I realized my old-fashioned method to create them on Photoshop wasn't that good. Again, maps generated from a color/diffuse image with ShaderMap Pro, rendered with Cinema 4D' Advanced Renderer.

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